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YAMAHA Add-on Effects - AE041, Surround
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Model:
AE041
Yamaha Surround Post
Revolutionary iSSP
technology developed
by the Yamaha
Innovative
Technology Division
powers a selection
of amazing surround
processors. These
are the surround
production tools you
need for ultimate
control and realism |
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Beyond Simulation
While many digital "simulations" of classic analog circuits and
effects merely scratch the surface, Yamaha's ADD-ON EFFECTS offer
realism that extends to every sonic nuance and detail. These
valuable signal-processing plug-ins owe their awesome processing
power to the 96-kHz audio DSP capabilities of Yamaha digital mixing
consoles, and can be used with DM/0 series digital mixing consoles
as well as the PM5D. When used with Studio Manager V2 software, the
Add-On Effects provide an efficient, intuitive graphical interface
that makes operation a simple pleasure.Yamaha ADD-ON EFFECTS are
based on innovative Virtual Circuit Modeling technology that, rather
than simply attempting to approach the desired sound using
conventional digital audio methods, actually models the original
analog circuitry - right down to the last resistor and capacitor.
Also available is a package of spatial effects that deliver
unprecedented control for spatial surround processing using
innovative Yamaha iSSP (Interactive Spatial Sound Processing)
technology. The Add-On Effects are capable of capturing subtleties
that simple digital simulations cannot even approach, in effect
going beyond simple simulation and delivering the truly musical
performance that makes classic analog gear valuable assets even in
today's digital production environment.
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Surround Post
Package
The three effects
in this package take full advantage of Yamaha's
remarkable iSSP (Interactive Spatial Sound
Processing) technology to deliver
precisely-controllable spatial processing
capabilities that are particularly suited to cinema
or television sound post-production and mixing
facilities. All effects are applicable to a range of
surround formats, providing unprecedented precision
in matching visual motion with sound, and vast
creative control for the creation of fantastic sonic
environments. The Surround Post Package effects are
compatible with DM2000VCM(V2), DM1000V2 and 02R96V2
Yamaha Digital mixing Consoles, and can be
controlled directly from the console's joystick.
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iSSP Technology
iSSP technology is the key to the DM2000VCM's
incredible selection of surround post-production
effects.
iSSP stands for "Interactive Spatial Sound
Processing," and is Yamaha's original new spatial
sound effect system. Designed through extensive
research and exhaustive testing, this technology
offers unparalleled reality, operability and
originality for surround processing applications. It
delivers unprecedented sound-field positioning
precision and versatility, as well as realistic
sound source movement effects with simple operation
that allows simulations of an almost unlimited
variety of spatial environments.\
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Room ER
Room ER is capable of simulating the acoustic
properties of a room of about 30 meters in length,
with accurate reproduction of the direct sound and
early reflections as affected by distance from the
source, source motion, speed of motion, and room
surface characteristics. This effect is ideal for
placing a mono source in a precisely controllable
surround environment.
Application Ideas
As it's name implies, Room ER is basically a room
simulation that allows a monaural source to be
positioned and moved within a simulated room. This
can be useful, for example, to process a speaker
moving away from the viewer in a movie or video
scene. The sonic effects of the speaker moving away,
turning to face the viewer, and moving back toward
the viewer can be reproduced with remarkable
precision. In addition to surround applications,
this same effect can also be used to add a sense of
depth to stereo music tracks, or to realistically
simulate the effect of performers moving around the
stage.
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Auto Doppler
Perhaps the most common example of the Doppler
effect is the change in pitch of an ambulance siren
as it moves toward and then away from the listener.
Auto Doppler effectively simulates this effect in a
wide variety of scenarios. In addition to objects
moving linearly past the listener, Auto Doppler can
recreate the effect of objects moving toward and
then away from the listener, for example, with
precise speed and distance control. Timecode
automation is also possible.
Application Ideas
Auto Doppler is the ideal effect for simulating
motion in a wide variety of situations. Basic point
A to point B simulation can be used for the motion
of cars crossing a scene, or aircraft taking off or
landing at an airport. Point A through point B to
point A' simulation is also available, and could be
used, for example, in scene of a race car rounding a
hairpin bend on a racecourse. Auto Doppler can
simulate listener-to-source distances of up to about
1 kilometer, providing more than enough range for a
wide variety of processing applications
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Field Rotation
The Field Rotation effect can be used to rotate or
distort the sound field around the listener. The
listener can be at the center of rotation, or the
listener can be rotated or moved around a sound
source. The axis of rotation, amount of movement,
distance from the center of rotation, and speed of
motion can be specified and controlled manually via
a joystick like the one provided on the DM2000
console, or automated as required.
Application Ideas
Any scene that involves rotation is a potential
application for this effect. Place the viewer on the
coffee-cup ride or carousel at an amusement park,
add realistic sound motion to a boomerang in flight,
UFOs, propellers, anything that spins or follows an
elliptical path. This effect will undoubtedly find
many uses in 3D video games, too.
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Disclaimer
The names of programs or menus incorporated in the
Add-On Effects are for descriptive purpose only.
Reference to product names, trademarks, artists and
songs is made for the sole purpose of identifying
products and sounds studied for modeling and
describing the sound nuances Yamaha attempted to
create through use of its proprietary technology.
Such reference does not constitute representations
that they physically possess equal qualities, and
does not imply any cooperation or endorsement by
such manufacturers or artists. The products and
trademarks are the property of their respective
owners.
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Package/Console Compatibility |
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PM1D V2 |
PM5D |
M7CL |
DM2000 VCM |
DM1000 02R96V2 |
01V96V2 |
AE011
Channel Strip |
Yes* |
Yes |
No |
Yes* |
Yes |
Yes |
AE021
Master Strip |
Yes* |
Yes |
No |
Yes* |
Yes |
Yes |
AE031
Reverb |
Yes* |
Yes* |
Yes* |
Yes* |
Yes |
Yes |
AE041
Surround Post |
No |
No |
No |
Yes* |
Yes |
No |
AE051
Vintage Stomp |
No |
No |
No |
Yes* |
Yes |
Yes |
| *Pre-installed |
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