Real-time 3D Virtual Set Solutions

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VS1000
VS2000
VS300
VS400-HD
Automated Playout Server
 
Multi-Viewer
 
Sport Slow-Mo
 
Encoder/Decoder/
Transcoder
 
Capture Streaming
 
Accessories
 
Surveillance
 
E-Presentation
Stunning Live 3D Video effects for Any Budget and application

Virtual Set Model Line Up:

 
  VS1010 VS1020 VS2010 VS2020 VS3030 VS4010 VS4020
Standard Model Yes Yes Yes Yes N/A N/A N/A
Professional Model Yes Yes Yes Yes N/A N/A N/A
Broadcast Model N/A Yes N/A Yes Yes Yes Yes
Virtual Set Authoring No No Yes Yes Yes Yes Yes
Camera tracking package No No No Optional Yes Coming soon Coming soon
Max. number of camera/aux inputs: 2 (analog only) 4 (max. 2 SDI) 2 (analog only) 4 (max. 2 SDI) 3 (SDI only) 1 2 to 3
Max. number of live video streams: 1 2 1 2 3 1 2
Max. number of file video streams: 2 3 2 3 3 1 HD or 3 SD 1 HD or 3 SD
Audio inputs/outputs: 3 stereo 3 stereo 3 stereo 3 stereo 3 stereo 2 stereo 2 stereo

 

 


 

 

 

 

 

 

 

 

 

 

 

 

 


VS2000/VS1000 Specifications

Input Video Formats:

Live analog or CCIR-656 digital video at half- or full-D1 resolution;

External AVI, MPEG, WMV video clips at up to full-D1 resolution

NTSC, PAL or SECAM software selectable

NTSC: 720x480 or 352x480 at 29.97 fps

PALISECAM: 720x576 or 352x576 at 25 fps

Output Video Formats:

Full 01 (4:3), full motion, full color analog or 4:2:2 digital video

NTSC, PAL or SECAM software selectable

NTSC: 720x480 at 29.97 fps

PAL, SECAM: 720x576 at 25 fps

Video Inputs:

Composite (BNC): up to 4 (1.0 Vp-p, 75 Ohm)

S-Video (4-pin mini-DIN): up to 4 (Y: 1.0 Vp-p, 75 Ohm; C: 0.286 or 0.3 Vp-p at burst level, 75 Ohm)

Component RGB (BNC): up to 4 (RIG/B: 1.0 Vp-p, 76 Ohm, Int. sync only),

Component YUV (BNC): up to 4 (Y: 1.0 Vp-p, 75 Ohm; UN: 0.7 Vp-p, 75 Ohm, Int. sync only).

SDI (BNC): optional, up to 2 (SMPTE 259M-C, 270 Mbps)
 

Inputs are software selectable. The maximum possible number of inputs is shown; some inputs are not available on all models. Certain combinations of inputs are mutually exclusive.

Video Outputs:

Preview Out: Composite + S-Video simultaneously

Master Out: Composite + S-Video or Composite + YUV simultaneously

Composite (BNC) (1.0 Vp-p, 75 Ohm), S-Video (4-pin mini-DIN) (Y: 1.0 Vp-p, 75 Ohm; C: 0.286 or 0.3 Vp-p at burst level, 75 Ohm),

Component YUV (BNC) (Y: 1.0 Vp-P. 75 Ohm; UN: 0.7 Vp-p, 75 Ohm, Int. sync only),
SDI (BNC): up to 2 (SMPTE 259M-C, 270 Mbps) - optional Master Out.
 

Outputs are software selectable. Preview and Master Outs produce nearly identical video. Preview Out does not permit genlock and certain advanced signal adjustments

Internal Video Processing Delay:

Without genlock: fixed at 4 frame periods [132 ms (NTSC) or 160 ms (PALISECAM)]

In genlock mode: approx. 5.5 frame periods [180 ms (NTSC) or 220 ms (PALISECAM)]

Audio Inputs:

Balanced (XLR) and Unbalanced (RCA) microphone- or line-level analog mono/stereo audio (up to 6 mono/3 stereo channels simultaneously)

AES/EBU (XLR) - optional digital audio (disables analog input)
 

All inputs feature individually programmable delay (up to 1000ms) for proper AN synchronization

Audio Outputs:

Balanced (XLR) and Unbalanced (RCA) line-level analog audio (up to 6 mono/3 stereo channels simultaneously)

AES/EBU (XLR) digital audio (simultaneous with analog output)

Time Base Correction:

Individual Time Base Correction for each video input and common Frame Sync Buffer allow for real time A/B switching between 2 asynchronous analog/digital video sources without dropped frames or image distortions

Color Keying:

Automatically generated (simplified) or custom table-based (advanced) color keying with color correction

Programmable spatial and temporal filtering and clipping of the keying mask

Genlock:

Analog and digital video outputs may be genlocked to a selected external reference video signal (analog composite) - optional

Camera Tracking:

No physical camera tracking devices are required for VS1000 and VS2000 series. An optional Camera Tracking Interface Package (included with VS3000 models) supports certain models of robotic cameras and mounts with pan/tilt/zoom/position tracking sensors.

3D Graphics Rendering Performance:

Up to 150 millions triangles/see Full screen Anti-Aliasing (4x typical, up to 16x on selected models)

Real time Anisotropic filtering (2x typical. up to 4x)

Hardware Rendering Buffer - typical 256MB

 

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